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Virtual World Building

Part 3 Enter Unity

Before importing the 3d models into unity, as I mentioned before, most of the models I purchased were in 3dmax format, so I opened them in 3dmax first, but as I hadn’t used 3dmax before I just exported them as fbx files in 3dmax. The fbx files were then imported into Maya for adjustment.

But when I import this fbx model into maya, for some unknown reason, the following error occurs.

Then I tried to change some settings when exporting, but it still didn’t help. So I had to try to fix it in maya. This is the result of my repair, I repaired the missing face by copying the complete face and then reassigning a material to the missing part of the mateThis is the result of my repair, I repaired the missing face by copying the complete face and then reassigning a material to the part with the missing material.

I then tried to import the repaired model into unity, but there was a problem with missing maps. Despite spending a lot of time on this, the reality was that I had to abandon this model to find another one. It seems to me that one of the main reasons for the mapping error is the complexity of the model, which has thousands of faces, making it difficult to locate each mapping from the folder when it is imported into unity.

It’s a sad thing indeed, it looked perfect when it was in maya.

After that I downloaded another model with fewer faces, and although the level of detail is not as high, it has no errors in unity.

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