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Uncategorised Virtual World Building

Part 4 Scene layout and terrain editing

First I added a sky ball in unity.

I then imported the collated models into unity, and added the first-person plug-in.

Wall obtained by splicing and Boolean modifier、

After confirming the position of the model, I started the terrain editing.

I started by dividing the terrain into sections: grass, stone tile ground, road, asphalt ground, and playground. Then added texture maps, normal maps and reflection maps to each of them.Stone tile floorI started by dividing the terrain into sections: grass, road, asphalt, and playground. Then added texture maps, normal maps and reflection maps to each of them.

Top view

To keep the scene from looking empty I added a lot of detail to the scene, such as trees, guardrails, shoulders, barricades, etc.

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