I was already interested in the subject of fantasy environment, and I wanted to create scenes from many of the films I had seen in virtual worlds, so I chose a corridor scene from the film The Shining as my inspiration for this project. Next I created a mood board, in the mood board I placed a screenshot of the corridor in the Shining, and I searched on Pintrist to find pictures of the corridor to use as a reference for the atmosphere. Then I drew a sketch of the scene I envisioned and drew some of the elements of the scene, such as the chandelier and the curtains blown by the wind.
After all this preparation I started modeling, the whole thing was done in Blender because I like the real-time rendering feature of the Cycles renderer, which allows me to quickly see how the texture will look in the final render. The hard part was the texture part, it was easy to put the mapping on the object, but it took me a long time to adjust the nodes and effects, I learned how to blend the nodes in the YouTube tutorial, and added noise nodes bump maps and color gradient nodes to enhance the material in the rendering. But when I tried to add foam to the water material, I tried to add a lot of nodes, but never achieved the effect I expected, so I had to give up adding foam to the water surface, but the water material rendered well in the render after adjustment. In addition to this fantasy world, I also learned from YouTube tutorials and Google the use of many modifiers, such as the ocean modifier, fabric modifier, and Shrink-wrap modifier that allows objects to simulate floating on the water, these are undoubtedly my biggest gains in the production of this project.
Because I am making a horror scene, lighting is the most important part to create a horror atmosphere, so I created two spotlights in the camera position to simulate the effect of a first-person flashlight, which makes the viewer get an immersive experience while watching the animation and render the horror atmosphere, and then added a flashing effect for the flashlight in the animation timeline to simulate the effect when the flashlight is running out of power to enhance the horror atmosphere. Also add cool and warm light lines to the scene to create a contrast.
The animation is a very interesting part, adding keyframes to each object and move them, and finally playing the animation so that they can run together in harmony. This is my first attempt to use the fabric simulation and wind force field. It was not smooth at first. When the animation is played, the curtain of the fabric simulation added will fall directly to the ground. After searching for a solution on Google, I selected the top row edges of the curtain and fixed their weights to the windows. This problem was solved smoothly. Finally, when I adjusted all the parameters and rendered the animation, I got a full sense of accomplishment. Although I encountered some unsolvable problems during the production process, most of the problems that appeared were solved after I googled, and in Finally got a nice animation. I think making this project has greatly improved my 3D software ability and provided confidence for my next 3D production.