First, add noise modifiers to the XYZ axis of rotation of the camera, respectively, by adjusting the intensity to simulate the sense of shaking when moving the camera. Afterwards, create the animation of the camera moving forward and rotating and add the key frames

Then add key frames for the power of the spotlight to make it flash to simulate thunder

First create a plane similar in size to the window and subdivide it, then add the fabric modifier, at this point play the animation directly the curtain will fall directly to the ground, so you need to select the top edges of the curtain and then in the weights panel to fix it to the window, then create a wind force field from the back of the curtain blowing forward, so that when the animation is played the curtain will float up, and finally add keyframes to the curtain in the timeline
