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Fantasy Environment

Part 3 Texture

These two textures were downloaded from quixel bridge and used to walls and doors

First of all, I put the map directly on the wall, you can see that the two sides of the wall are not connected and the pattern is stretched

Use Smart UV Project to fix the UV

Afterwards, adjust the position and scale of the map in the Shader Editor

After that, use the same method for the ceiling and the floor mapping and then adjust the position and size of the mapping

Adjust the wall and wood door materials in the Shader Editor to create the texture of falling wall veneer by blending the wall and ceiling mapping

After that, adjust the wood material by adding the Hue Saturation Value node to adjust the color of the material to become more vivid and then pull up the reflection value to make the reflection more obvious when it is illuminated.

Adding material to fire alarms

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