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Character Design Uncategorised

Part7 Rendering

https://youtu.be/oUJRRi13ky0
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Character Design

Part 6 Scene building

https://youtu.be/hTWhsEw84YI
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Character Design

Part 5 Rigging

https://youtu.be/9zSWLJLn_eY
https://youtu.be/zLEEnMA89cw
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Character Design

Part 4 UV Map

Select the edges to mark and then expand the UV.

UV maps of all parts.

Layout of UV maps.

Fixing the wrong normals.

Adding different coloured materials to different parts to differentiate them.

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Part 3 Retopology

Since there are too many faces in the HPM sculpted in Zbrush, there will be many problems in the animation, so I need to reduce the number of faces in the model by topology. I am using TopoGun, which is a professional topology software. First I imported the obj model I just exported from Zbrush into TopoGun.

I drew the auxiliary lines on the model, and then started retopo them according to the trend of the auxiliary lines.

Adjusting the mesh after drawing the preview mesh.

Click Generate Mesh after adjusting the preview mesh.

Topping up the lower part of the helmet.

Select all vertices on the edge and align them along the x-axis.

Import to Blender and then symmetrical along the x-axis.

5.28 Update, I was not very happy with the results of the previous topology, so I reworked the model.Here are some of the processes.

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Character Design

Part 2 High Polygon Medel

After finishing the preliminary character design, I started making HPM,The software I used in this step was Zbrush.

I started by importing a base female model in zbrush as the basis for my character, In zbrush I mainly use the four brushes Move, Clay build up, Standard and Smooth, I used these brushes to adjust the shape of the base model, including the proportion of the body parts, the length and thickness of the limbs, and then to smooth the surface.

I drew the first layer of combat suit shaped mask on the surface of the model. extract (extrude) the model of the cloth. Then use the brushes to adjust the details of the model.

Use the same method to create the armor part of the chest and the structure of the back

Carving out the back armor.

Then carve out the shoulder armor and leg armors.

Make the prototype of the shoe in Blender.

Back to Zbrush I started making the helmet. First create a ball as the base model of the helmet.

Roughly carve out the shape of the helmet and then draw a mask for the angular part of the helmet to facilitate partial carving. Then carve out the helmet structure according to the design.

Continue engraving details. I decided not to carve out the textures and lines on the combat suit because it is not convenient for topology, and use normal mapping to achieve it later.

Finally, I used the auto-topology function in zbrush to achieve a preliminary reduction in the number of faces.

After exporting these models to obj format in zbrush and then importing them into Blender, they worked fine, so I started the next step of topology.

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Character Design Uncategorised

Part 1 Concept Design

Mood Board

Before creating my character, I was first based on the image of the character I envisioned in my head from the Internet to collect some images to serve as a reference for my design, I was inspired by the game Titanfall II and the image of the pilot in the anime Neon Genesis Evangelion, wearing a combat helmet and a tight-fitting combat suit.

Backstory Setting

I started to create the backstory of the character after the initial character image was decided.

World background: In the future world, the world is divided into several camps due to the conflict of interests and resources between countries, Rin’s camp is the “Free Alliance”, which advocates individual freedom and equality, and is committed to maintaining peace and security in the world.
However, there is another powerful camp, called the “Unity Empire”, which has great technological and military power and tries to unify the world by force. Tensions between the Freedom Alliance and the Empire of Unity escalate and fierce battles break out from time to time.Mecha technology has become the focus of competition among the major powers. Mecha is a kind of robot made of high-tech materials, with strong combat ability and defense, and has become an indispensable combat force in the armies of various countries.

Character background: Rin is a 19-year-old girl born into an engineer family. She has been dealing with machines since she was young, even assembling robots with the materials her father used at work. Due to the outbreak of war, Rin was called to join the military academy after graduating from high school. Later, thanks to her outstanding mechanical skills, she was recruited into the mecha training camp. Due to the urgency of the war, Rin was sent to the front line as a second lieutenant and mecha pilot after only half a year of training. Like many new soldiers on the battlefield, Rin was full of passion for war. She won overwhelming victories with her mecha many times, until she encountered that blood-red imperial mecha in a chance encounter battle. Her entire unit was wiped out, and her mecha was destroyed. Fortunately, the life support system in the cockpit saved her life. It was then that she realized that as an inexperienced pilot, she was no match for the imperial pilots, who may have been small in numbers but were rich in experience. Since then, Rin has become silent and taciturn, a true warrior.

Sketch